The IRL Athlete Method isn't a content strategy — it's a decade of academic work on esports, performance, and the physical side of competitive gaming. Selected publications below.
Doctoral research at ELTE (Eötvös Loránd University) on how physical training relates to in-game performance and how esports fits into education. Thesis summary (PDF, English)
Co-authored research measuring esports performance alongside physical markers — the empirical core of the Train pillar.
Industry analysis of how the pandemic reshaped competitive gaming, publishing, and events.
Who esports players actually are — demographics, habits, and group traits. ResearchGate
One of the first Hungarian academic overviews of the esports industry. MTA Repository · ResearchGate
Conference keynotes, federation and university advisory, and team performance audits for esports organisations. szabellaoliver@gmail.com · LinkedIn